Posted On: Mar 23, 2023

We are excited to announce that HAQM GameLift now supports per-second billing for both Linux and Windows instances. HAQM GameLift is a fully managed solution that allows you to manage and scale dedicated game servers for session-based multiplayer games. With this update, customers will only pay for HAQM GameLift usage in one second increments, with a minimum of 1 minute. 

Customers needing low-latency game servers able to scale with fluctuating player demand have benefited from per second billing for HAQM GameLift Linux instances. Based on customer feedback, we have now extended per second billing to HAQM GameLift Windows instances so that developers can focus on building their games instead of trying to maximize their usage to the hour across a large number of instances running for irregular time periods.

The updated HAQM GameLift instance billing is available in all supported HAQM GameLift regions, except AWS China regions. Visit HAQM GameLift Pricing to learn more.