AWS for Games Blog
Category: Compute
Implementing AI-Powered Matchmaking with HAQM GameLift FlexMatch
In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and engaging games. Determining player skill today is difficult due to the vast array of metrics games record such as hits, misses, assists, time played, level, and more. This can make it challenging to manually determine which factors are most indicative of skill. Instead […]
Training AI models for skill-based matchmaking using HAQM SageMaker AI
In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and competitive games. Determining player skill today is difficult due to the vast array of metrics games record (such as hits, misses, assists, time played, level, and more), making it challenging to determine which factors are most indicative of skill. Instead of manually creating […]
FotMob delivers near real-time football updates to millions of fans with AWS
The world’s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In today’s connected world, fans want real-time access to all the match, player, […]
6 lessons game developers can learn from Epic Games’ cloud governance strategy
This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games’ work with HAQM Web Services […]
Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS
This blog is co-written by Stepan Kaiser, CEO of Remāngu and Jan Sechovec, CTO of Remāngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remāngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development […]
Cost optimize your Minecraft Java EC2 Server
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on HAQM Elastic Compute Cloud (HAQM EC2) by reducing the time the […]
Level-Up Mood Board Creation with Miro and HAQM Bedrock – Part 2
This blog is co-written by Sean Winters, Senior Platform Architect, Miro. Creation of mood boards can feel overly complex or take a lot of time to create and iterate on. We’ll show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using HAQM Bedrock APIs, enabling better […]
The Gang readies to scale its games catalog with LootLocker and AWS
In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]
Developer’s Guide to operate game servers on Kubernetes – Part 2
Game server infrastructure has reached a critical inflection point. Traditional virtual machine deployments are no longer sufficient for today’s dynamic gaming environments that require live operations with fast, frequent, and efficient updates. Modern technologies, like Kubernetes, are empowering game operations teams to be efficient. Part 1 of this blog series explored how containerization and Kubernetes […]
QORPO brings generative AI features to AneeMate with AWS
QORPO elevates gaming with AWS-powered generative AI and scalable server hosting, crafting immersive experiences like “AneeMate” and “Citizen Conflict” that captivate players with personalized gameplay.