AWS for Games Blog
Category: Database
Implementing AI-Powered Matchmaking with HAQM GameLift FlexMatch
In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and engaging games. Determining player skill today is difficult due to the vast array of metrics games record such as hits, misses, assists, time played, level, and more. This can make it challenging to manually determine which factors are most indicative of skill. Instead […]
Training AI models for skill-based matchmaking using HAQM SageMaker AI
In competitive multiplayer games, skill-based matchmaking is crucial for creating fun and competitive games. Determining player skill today is difficult due to the vast array of metrics games record (such as hits, misses, assists, time played, level, and more), making it challenging to determine which factors are most indicative of skill. Instead of manually creating […]
FotMob delivers near real-time football updates to millions of fans with AWS
The world’s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In today’s connected world, fans want real-time access to all the match, player, […]
6 lessons game developers can learn from Epic Games’ cloud governance strategy
This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games’ work with HAQM Web Services […]
QORPO brings generative AI features to AneeMate with AWS
QORPO elevates gaming with AWS-powered generative AI and scalable server hosting, crafting immersive experiences like “AneeMate” and “Citizen Conflict” that captivate players with personalized gameplay.
Using generative AI to analyze game reviews from players and press
Professional game reviewers and players both provide essential feedback that helps game developers and studios improve their games. Professional reviews offer expert analysis of technical aspects and design, while player reviews provide insights into real-world experiences and practical issues encountered during gameplay. Game developers, studios, and publishers face significant challenges when evaluating game reviews due […]
How AWS Powered Global Power Rankings for LoL Esports Worlds 2024
Whether you want to see how your favorite teams are trending or you’re seeking a better understanding of the competitive landscape, Global Power Rankings is the new way to track team strength for League of Legends Esports competition. With a calculated Power Score and highlights like “Biggest Mover” and “Biggest Upset”, Global Power Rankings aim […]
CrazyGames upgrades platform with real-time friends system using AWS AppSync
Multiplayer games platform CrazyGames engages more than 35 million players around the world with browser-based titles such as Ludo King and Paper Delivery Boy in 24 different languages. Whether playing through a desktop or mobile device, all gamers can now enjoy an enhanced social experience with a new real-time friends system built using HAQM Web […]
How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS
Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]
Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)
Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]