AWS for Games Blog
Category: HAQM GameLift
QORPO brings generative AI features to AneeMate with AWS
QORPO elevates gaming with AWS-powered generative AI and scalable server hosting, crafting immersive experiences like “AneeMate” and “Citizen Conflict” that captivate players with personalized gameplay.
Reduced pricing in 22 AWS Regions for HAQM GameLift
HAQM GameLift is a fully managed game server hosting solution designed to simplify the deployment, operation, and scaling of multiplayer game servers. With HAQM GameLift, game developers can focus on creating immersive player experiences while offloading the complexity of managing infrastructure. It provides global scalability, high performance, and cost efficiency, making it an ideal choice […]
Level up game development insights at AWS re:Invent 2024
The countdown to AWS re:Invent 2024 is on, with the annual five-day event set to kick off in Las Vegas, NV on Monday, December 2, 2024. re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations. Attendees can check out an expo floor packed with technology demonstrations, […]
Leverage fully-managed containers to host multiplayer games at global scale on HAQM GameLift
Containers have become increasingly popular for hosting game servers, and for a good reason. The benefits include isolated resources per game session, and consistency across environments from your workstation to development and production. HAQM GameLift, a purpose-built solution for global game server hosting, recently launched containers support in general availability. This feature allows you to […]
How Code Wizards load tested Heroic Labs’ Nakama to two million concurrent players with AWS
Many game developers struggle to build game backend systems that can scale for large numbers of players, especially during events like game launches where there can be very high and unpredictable amounts of traffic. Nakama, a game backend service from the company Heroic Labs (an AWS partner), aims to solve this problem. The Nakama platform […]
Launching Ghostbusters: Rise of the Ghost Lord – How nDreams scale tested with AWS Fargate
This blog was co-authored by Tim Edmunds, Technical Director, nDreams; Jamie Holding, Senior Principal Programmer, nDreams; and Nick Robinson, Technical Director, Near Light. Leading up to the launch of the multiplayer VR game Ghostbusters: Rise of the Ghost Lord, the talented team at nDreams knew they needed to put the game through its paces at […]
Hybrid game server hosting with HAQM GameLift Anywhere
To provide a low latency multiplayer experience for your players, you want to host the game sessions physically as close as possible to your players. HAQM GameLift supports 24 Regions and nine Local Zones—continually adding more support across the world. This allows you to centrally manage a global game server fleet from a single home […]
AWS gears up for action-packed Gamescom and Devcom 2024
To stay up to date with the latest Gamescom and Devcom developments from AWS, visit our AWS for Games Devcom webpage. Find out how game developers are transforming game workloads and experiences with AWS by signing up to meet with one of our industry experts at the show.
Harmony Games Deploys a Fully Custom Game Backend Utilizing AWS Cloud Development Kit (AWS CDK)
Introduction: The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets. Harmony Games, a mobile game […]
Speed up game server development with HAQM GameLift Anywhere and the HAQM GameLift Agent
When developing multiplayer games, you are constantly creating new game client and game server builds. Being able to test the latest changes quickly is important for getting feedback on feature updates and bug fixes. This fast iteration cycle allows you to keep developing without interruptions. There are many aspects to automating the build and deployment […]