AWS for Games Blog

Category: HAQM GameLift

How Meta’s Oculus Studios Division reduces game development time and costs with HAQM GameLift

How Meta’s Oculus Studios Division reduces game development time and costs with HAQM GameLift

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap […]

QXR Studios accelerates game testing and development with HAQM GameLift Anywhere

QXR Studios accelerates game testing and development with HAQM GameLift Anywhere

A mage, a hacker, and a barbarian walk into a bar…  What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. Players build decks with cards from Government, Corporate, or Underground factions, and go up against other […]

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using HAQM GameLift

How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using HAQM GameLift

Like space age gladiators, “Crossfar” players battle head-to-head in a zero-gravity sphere arena set amongst the stars. Piloting drones, gamers must defend their gate, destroy enemy defenses, and rely on sharp tactical decision-making to come out on top. Imagined as a sci-fi take on esports, the game was developed in only two years by a […]

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using HAQM GameLift

EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using HAQM GameLift

Metalhead knows a thing or two about big swings. As the developer behind popular video game franchise “Super Mega Baseball,” the studio has taken each installment to new heights, growing its own capabilities and talent base in tandem. Now part of EA SPORTS, Metalhead has aimed for the fences with “Super Mega Baseball 4” (SMB […]

Unreal Engine 5 dedicated server development with HAQM GameLift Anywhere

Unreal Engine 5 dedicated server development with HAQM GameLift Anywhere

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The recently updated HAQM GameLift Server SDK from HAQM Web Services (AWS) provides an Unreal Engine plugin that is compatible with both Unreal Engine 4 and Unreal Engine 5. The plugin makes it easy for Unreal Engine […]

Hosting Persistent World Games on HAQM GameLift

Hosting Persistent World Games on HAQM GameLift

Persistent world use cases have become increasingly popular within multiplayer games, as well as across industries for all kinds of realtime virtual world applications. There are two main games server hosting architectures: session-based and persistent world games. Session-based games group players together through matchmaking for a single short-lived game session. Persistent world games, on the other hand, run the world simulation continuously, with players […]

Small Impact Games

Why Small Impact Games shifted to cloud-based infrastructure on AWS for ‘Marauders’

Learn how the developer improved performance at scale while going fully autonomous As an independent video game developer, Small Impact Games (SIG) is accustomed to making the most of its resources to create player-centric experiences. Based in Leicester, England, the studio’s 12-person team has contributed to 22 different titles since its 2012 founding. In gearing […]

HAQM GameLift launches support for customer managed infrastructure

HAQM GameLift now supports on-premises hardware with HAQM GameLift Anywhere launch

We are excited to announce the general availability of GameLift Anywhere, a new HAQM GameLift feature that decouples game session management from underlying compute resources. With this release, HAQM GameLift can now deploy and manage dedicated game servers hosted on-premises, in the cloud, or through hybrid configurations. The flexibility to deploy and manage game servers […]

HAQM GameLift launches support for AWS Local Zones

HAQM GameLift launches support for AWS Local Zones

Today, we are excited to announce the general availability (GA) of an update to HAQM GameLift that expands support to AWS Local Zones, which increases coverage for game developers, while providing seamless, low-latency gameplay experiences for players. With this update, game developers can tap into 8 new Local Zones in Chicago, Houston, Dallas, Kansas City, […]