AWS for Games Blog

Category: HAQM GameLift

Architecture diagram described throughout this blog post.

Improving the Player Experience by Leveraging AWS Global Accelerator and HAQM GameLift FleetIQ

Building a game to serve worldwide users over the internet can be challenging. In this two-part series, we’ll walk you through how game developers improve the player experience worldwide in order to deploy more efficiently, achieve lower latency, improve in-game performance, and deliver game content faster. In this first post, we focus on how to […]

HAQM GameLift is now easier to manage fleets across regions

Today, we’re excited to release an update to HAQM GameLift that enables you as a game developer to speed up your time to market using simpler fleet management. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale […]

HAQM GameLift announces general availability of six new regions

Today, we’re excited to release an update to HAQM GameLift that increases global coverage for developers, while providing seamless, low-latency gameplay experiences for players worldwide. GameLift, an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games, enables you as a developer to create a 200+ player battle royale game with Large […]

Visual representation of the architecture described in this blog post.

Introducing the HAQM GameLift FleetIQ adapter for Agones

Authored by Jeremy Cowan, Principal Specialist SA, Containers, Trevor Roberts, Senior Solutions Architect Launching a new game title carries a certain amount of risk, requires a fair amount of investment, and might require a lot of compute power. Though exciting as it may be, you don’t always know whether the game will be a runaway […]

HAQM GameLift hits the ground running in the new year with a batch of feature updates

HAQM GameLift enables developers to deploy, operate, and scale dedicated, low-cost servers for session-based, multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity with player traffic using auto scaling, GameLift leverages the power and reliability of AWS to provide seamless gameplay experiences for players […]

Announcing a New Game Tech Video Tutorial Series: Building Games on AWS

AWS Game Tech is excited to announce “Building Games on AWS” — a new YouTube series pioneered by Game Tech Solutions Architects that focuses on teaching game developers how to use AWS for game-related workflows. This series will take learnings and best practices from working with customers to help game studios use AWS to make […]

How AWS Game Tech helped three indie devs launch a game-as-a-service

This guest blog is authored by Shaun Randall, Product Lead and Developer, Edenic Era LLC. Edenic Era LLC started in 2018 with three friends who dreamed of releasing a game together. After playing PUBG upon release, we knew within three days that the genre would become a mainstay in gaming. Even though none of us […]

AWS announces AMD EPYC™ processor-based instance support for HAQM GameLift

Today, we are excited to announce a collaboration with AMD that provides instance support for HAQM GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]

In the “game,” two players connect to a session and move around with their characters in a world.

Game Server Hosting on AWS Fargate

AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like HAQM GameLift, build your own solution using HAQM EC2, or use a container service such as HAQM Elastic Kubernetes Service (EKS) or HAQM Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]

AWS announces General Availability of HAQM GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to HAQM GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. HAQM GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]