AWS for Games Blog
Category: Game Development
5 essential tools for improving your game studio’s security awareness
As a game studio, the focus is usually on delivering new features to improve your customers gaming experience. Many studios are small and probably don’t have a security team. Even larger studios might not have a full security practice and and as many resources fully dedicated to security as they would like. Not having enough […]
Building Games on AWS: Security – New YouTube Video Series Launch
AWS for Games is excited to announce “Building Games on AWS: Security” – a new YouTube series pioneered by AWS security specialists, solutions architects, and AWS Professional Services consultants. Building Games on AWS is a collection of YouTube videos that teach game developers how to use AWS for games. To learn more, check out this […]
Unreal Engine Pixel Streaming in AWS with Ubuntu OS
This blog was written by Gena Gizzi and Noor Fairoza. A 2020 Global Market Insights report estimates that the 3D rendering market will hit $9 billion by 2026, especially with the rise of 3D enabling devices, high-speed internet and cloud technology. There is an increasing adoption of 3D technology across multiple industry verticals where the […]
AWS for Games latest contribution to the Open 3D Engine (O3DE)
We are excited to announce our contributions to the Open 3D Foundation’s (O3DF) latest release of the Open 3D Engine (O3DE). O3DE, an Apache 2.0-licensed open source project, is an engine for real-time 3D development that provides developers with a modular foundation for building games and 3D simulations across a variety of applications like robotics, […]
AWS for Games Cohort Modeler: Graph Data Model
This is the second blog of the series introducing the AWS for Games Cohort Graph. You can read the introductory blog here. In the first part of this blog series, we covered what the AWS for Games Cohort Modeler is, what challenges it solves, and provided both a high-level architecture and a code example to […]
Genvid Rival Peak – Customer story
Most people may remember watching reality television such as Survivor or Big Brother. Today, Genvid has brought a modern twist to this flavor of entertainment through usage of their unique, interactive broadcasting services. Rival Peak has viewers cheer on their favorite of 12 different AI-controlled contestants and help them complete tasks around a mysterious part […]
Hosting your own dedicated Valheim server in the cloud
Authored by Duncan Parsons and Patrick Palmer Hosting your own personal gaming server is increasingly common given all the benefits and flexibility it provides, however, doing so in a secure, flexible, and cost-effective manner is not simple. To achieve low cost many people host a server on their home computer, requiring them to open up […]
AWS announces support for Android, iOS, and MacOS games with AWS GameKit for Unreal Engine
We’re pleased to announce that AWS GameKit now supports Android, iOS, and MacOS games developed with Unreal Engine. Launched on March 23, 2022, AWS GameKit gives game developers the ability to build AWS powered game features, directly from the Unreal Editor, with just a few clicks. With today’s update, the AWS GameKit plugin for Unreal […]
The Unique Architecture behind HAQM Games’ Seamless MMO New World
An innovative mix of HAQM EC2–powered worlds and microservices are used to create an immersive game that meets the challenging demands of scale New World is a massively popular multiplayer online (MMO) game created by HAQM Games and released in September 2021. Its users create custom characters and enter an expansive, supernatural realm called Aeternum, […]
AWS for Games – Helping developers create new gaming experiences with purpose-built services, solutions, and partners
Authors: Chris Lee and David Holladay Game developers are embracing industry-wide transformation and pushing the boundaries of gaming experiences. Developers would rather be building fun, innovative games that delight players, versus spending time and effort handling infrastructure. They need servers that can scale with tens of millions of players anywhere in the world at the […]