AWS for Games Blog
Category: Game Development
Protecting your game against Data Breaches
Culture: Everyone should be Responsible for Security While you may have dedicated security professionals whose primary responsibility is in fact security, every employee, regardless of role, should be responsible for ensuring that security is an integral component of every facet of the business, and security is referred to early and often. Every employee should know […]
Community update for HAQM GameSparks
As this year is ending, we want to provide an update on HAQM GameSparks, which is the upcoming addition to the AWS Game Tech portfolio that was pre-announced at GDC this past July. HAQM GameSparks will be a managed service that provides backend feature tools for building, running, and scaling games. Built from the ground […]
AWS re:Invent Top 10 Announcements for Game Developers
Author: David Holladay, Head of AWS Game Tech Marketing We have just returned from this year’s hybrid AWS re:Invent which saw a much-needed return to in-person attendance along with a virtual presence for those that could not join in Las Vegas. With more than 50 launches and announcements of new services and major features, the following […]
Welcome to Issue 1 of Game Tech Loadout!
By David Holladay, Head of AWS Game Tech Marketing We are excited to announce the premier issue of our new digital magazine called Game Tech Loadout – or, as we like to call it, GT Loadout! We created GT Loadout as a thought leadership publication to talk about challenges and solutions that game developers, studio […]
Trouble-shooting success with 1047 Games
Stunning graphics, smooth gameplay and a massive fun factor have earned first-person-shooter game Splitgate rave reviews and an impressive 164 million downloads since its beta test just a few short months ago. Described as ‘Halo-meets-Portal’, the game sees its players run around in a sci-fi world and jump location through portals to outsmart opponents in […]
Migrating from bare metal to the cloud, KIXEYE’s journey
KIXEYE, a leading creator and publisher of massively multiplayer online real-time strategy games (MMORTS), first began experimenting with the cloud almost a decade ago when KIXEYE successfully moved across one of its games, VEGA Conflict. And now, after a 7 year-long journey, KIXEYE has successfully migrated all of its game portfolio to AWS. Most known […]
Built for Builders: AWS and Open 3D Engine – Stable 21.11 Release
Back in July, we announced the Developer Preview release of Open 3D Engine (O3DE), the successor to HAQM Lumberyard, as a founding member company of the Linux Foundation’s recently launched Open 3D Foundation (O3DF). Our goal with O3DE, a AAA-capable, cross-platform open source 3D engine licensed under Apache 2.0, was to seed the Open 3D […]
How to optimize HAQM GameLift fleets using CloudWatch
Introduction With the ever-growing popularity of multiplayer games, dedicated game servers are becoming increasingly important to give players a way to seamlessly play online. But correctly managing game servers to the unique needs of your game can be tricky, especially when you have infrastructure costs to consider, and a global player base that demands a […]
How Adtech Platform AudioMob Is Changing The Mobile Game Monetization Through HAQM Web Services
AudioMob was founded after we spotted a tremendous monetization opportunity for game developers. Rewarded video ads in mobile games have made developers and publishers money, but always at the expense of interrupting games. Yet these interruptions don’t just irritate players, they can even push them away from a game entirely, thereby damaging retention. This can […]
Introducing the Games Industry Lens for the AWS Well-Architected Framework
As the Games Industry grows, cloud technology will continue to play an important role in supporting nearly every aspect of the game development lifecycle. Globally distributed game development teams depend on scalable infrastructure to build and test their games; players expect game developers to deliver fun and engaging social experiences; and analytics teams require tools […]