AWS for Games Blog
Category: Game Development
The Evolution of the HAQM Lumberyard User Experience
Authored by Yuyi Hsu I lead the User Experience (UX) team for HAQM Lumberyard. My team works closely with the Lumberyard Engineering and Product Management teams to research and design the user experience of the tools that game developers and content creators use to build their games. The Observation I come from a product design […]
Announcing HAQM Lumberyard 1.27
Hello Lumbernauts! As an eventful year comes to an eventful end, our plucky team of developers is busy making much requested improvements to the HAQM Lumberyard engine with an aim to tighten up usability with optimized workflows throughout the user interface, support for new and improved physics features, and even more customization options for developers […]
How ‘Bout Them Apples: Unveiling EC2 Mac Instances on AWS for Game Developers
During our HAQM Web Services (AWS) Late Night at re:Invent on Monday, we announced the new HAQM Elastic Compute Cloud (HAQM EC2) Mac instances. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the […]
AWS announces AMD EPYC™ processor-based instance support for HAQM GameLift
Today, we are excited to announce a collaboration with AMD that provides instance support for HAQM GameLift. An AWS managed service, GameLift enables developers to deploy, operate, and scale dedicated servers in the cloud for multiplayer games. Whether it’s creating a 200+ player battle royale game with Large Match Support or automatically adapting server capacity […]
Game Server Hosting on AWS Fargate
AWS offers various options for hosting session-based games. Whether you’d like to leverage a managed service like HAQM GameLift, build your own solution using HAQM EC2, or use a container service such as HAQM Elastic Kubernetes Service (EKS) or HAQM Elastic Container Service (ECS), AWS provides secure, resizable capacity to operate your game with low […]
AWS announces General Availability of HAQM GameLift Feature Update
Today, we are excited to announce the general availability (GA) of an update to HAQM GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. HAQM GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]
A conversation with Women in Games
In this post, we hear from UKIR Sales Lead for AWS Game Tech and Advisory Board Member of not-for-profit organization Women in Games (WIGJ), Sarah Calveley, who recently hosted a fireside chat at the WIGJ Global Conference. As a woman with a career in technology, and particularly games, I’m very passionate about diversity in the […]
The Winds of Change: Lumberyard’s Road to NVIDIA PhysX Integration
Authored by Doug Erickson and the HAQM Lumberyard Physics Team When gamers think of gaming “physics,” they might think of realistic behaviors — simulated gravity, weight, wind, and motion. Or perhaps they think of vehicle dynamics, or ragdoll behaviors, or projectile velocities and weapon recoils. Overall, gamers think of game physics in terms of gameplay […]
Make the most of AWS re:Invent 2020 – Game Tech Industry Guide
AWS re:Invent routinely fills several Las Vegas venues with standing-room only crowds, but this year we are bringing it to you with a free all-virtual event. This year’s conference is gearing up to be our biggest yet and we have an exciting program planned for the games industry. See how AWS experts and talented members […]
Build a Production-Ready Game Backend on AWS
Your game has many different features—from leaderboards, authentication, and logic servers to matchmaking and more—and you need to choose the right technology for each one. The cloud enables you to create your own solution as you would with an on-premises solution. You can also use various management tools to migrate operational overhead to a cloud […]