AWS for Games Blog
Category: Storage
FotMob delivers near real-time football updates to millions of fans with AWS
The world’s most-watched sport, professional football (soccer) attracts a global fanbase of five billion people. With hundreds of thousands of players participating in matches across the world, the sport also generates staggering amounts of data, from goals to saves, assists, and beyond. In today’s connected world, fans want real-time access to all the match, player, […]
6 lessons game developers can learn from Epic Games’ cloud governance strategy
This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games’ work with HAQM Web Services […]
Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS
This blog is co-written by Stepan Kaiser, CEO of Remāngu and Jan Sechovec, CTO of Remāngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remāngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development […]
Jackbox Games unlocks new opportunities with HAQM GameLift Streams
Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyone—whether it’s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games’ […]
Level-Up Mood Board Creation with Miro and HAQM Bedrock – Part 2
This blog is co-written by Sean Winters, Senior Platform Architect, Miro. Creation of mood boards can feel overly complex or take a lot of time to create and iterate on. We’ll show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using HAQM Bedrock APIs, enabling better […]
The Gang readies to scale its games catalog with LootLocker and AWS
In the last two decades, platforms like Steam and Roblox have made it easier to break into video game publishing. However, with so many titles to choose from, it can be difficult for publishers to break through the competitive noise. To boost visibility and engagement for its growing library of titles, international game development studio […]
QORPO brings generative AI features to AneeMate with AWS
QORPO elevates gaming with AWS-powered generative AI and scalable server hosting, crafting immersive experiences like “AneeMate” and “Citizen Conflict” that captivate players with personalized gameplay.
Using generative AI to analyze game reviews from players and press
Professional game reviewers and players both provide essential feedback that helps game developers and studios improve their games. Professional reviews offer expert analysis of technical aspects and design, while player reviews provide insights into real-world experiences and practical issues encountered during gameplay. Game developers, studios, and publishers face significant challenges when evaluating game reviews due […]
How Good Job Games Accelerates 43% with AWS Build Pipeline
This post was co-authored by Kaan Turkmen, DevOps Engineer at Good Job Games. Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like HAQM EC2, HAQM EFS, and HAQM S3 to optimize its game development processes. Good Job Games was established in […]
Electronic Arts streamlines game patching with AWS
This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add […]