AWS for Games Blog

Tag: GameLift

Automating Deployments to HAQM GameLift

One of the perks of building a multiplayer game in Lumberyard is using HAQM GameLift to manage the backend. HAQM GameLift is our managed service for deploying, operating, and scaling session-based multiplayer game servers in the cloud. Teams making multiplayer games must have a backend strong enough to handle sudden player population spikes, and GameLift […]

Now Available – Lumberyard Beta 1.2

We are excited to announce the release of Lumberyard Beta 1.2, which you can now download here. With each release, the Lumberyard team looks at ways we can help you achieve higher quality results by iterating on the features, performance, and stability of each of the engine’s components. We’re big believers in kaizen—the Japanese philosophy […]

Reworking Lumberyard’s Entity Framework

Technology providers and studios have pumped an incredible resources into building technology that enables faster iteration, rapid feedback, early error detection, and enables team members of vastly different skills to work together to build high-quality gameplay. As the engineer leading up some of our workflow efforts, I’ve had the joy of working with a team […]

HAQM GameLift Adds New Regions and Autoscaling Features

Today, HAQM GameLift expands to two new AWS regions in addition to the currently available Northern Virginia and Oregon regions. Developers can now deploy game servers for their session-based, multiplayer games throughout North America, Europe, and Asia Pacific. New region names are: eu-west-1 (Ireland) and ap-northeast-1 (Tokyo) Endpoints are: gamelift.eu-west-1.amazonaws.com and gamelift.ap-northeast-1.amazonaws.com. Additionally, HAQM GameLift’s new autoscaling feature lets developers […]

GDC 2016!

The HAQM GameDev team is excited to showcase HAQM Lumberyard and HAQM GameLift at this year’s GDC. We’ve been hearing positive and helpful feedback since our launch last month and will be discussing new features and improvements based on that feedback. Our booth is located in the Main Hall #1224, and we are eager to […]

What’s Next for Lumberyard?

Our entire Lumberyard team has been enthusiastically reading your feedback since our Beta launch. One of the most frequent questions is “what’s coming up next for Lumberyard?” Our philosophy on building a roadmap is simple – start by listening to customers, and work backwards from there. For example, when we heard from game teams (from […]