AWS for Games Blog

Tag: matchmaking

Updates to HAQM GameLift FlexMatch for greater flexibility- Now Available

We are excited to announce three updates to HAQM GameLift’s FlexMatch, an HAQM Web Services (AWS) managed service. The service updates expand existing matchmaking functionality that will allow customers to create more evenly matched player teams with greater precision. GameLift FlexMatch is a customizable matchmaking service for multiplayer games. The service launched in 2017 as a […]

AWS announces General Availability of HAQM GameLift Feature Update

Today, we are excited to announce the general availability (GA) of an update to HAQM GameLift FlexMatch, enabling you as a game developer to use the fully managed multiplayer matchmaker with any game server solution of your choice. HAQM GameLift is an AWS managed service for deploying, operating, and scaling dedicated servers for multiplayer games. […]

Matchmaking, Your Way: HAQM GameLift FlexMatch and Game Session Queues

One of the crucial parts of any multiplayer game is ensuring that your players are quickly, consistently, and efficiently put into satisfying matches that keep them coming back for more. To make that process better for you as a developer, HAQM GameLift now offers FlexMatch. This service provides a powerful range of customizable features that […]

Fitting the Pattern: Serverless Custom Matchmaking with HAQM GameLift

One crucial component for success in session-based multiplayer game titles is how smartly and efficiently they can put together competitive and exciting matches for their users, no matter the skill level, connection speed, or location. Reliability, flexibility and system smarts all play into making a successful multiplayer experience. At the 2017 Game Developers Conference, HAQM […]