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GDC 2025
Demo Showcase

Cloud Game Development

Build distribution & playtesting

AWS for Games at GDC 2025 Demos | Build distribution & playtesting

Playtesting your game is a critical part of game development, however quickly and securely distributing game builds to in-house and external QA teams can be challenging. Studios can leverage HAQM GameLift Streams with integration in Remāngu 2.0, to remotely access and test the latest game builds instantly, without the need for complex installations or downloads. Save hours of quality assurance and playtesting time by securely distributing game builds and enabling developers to gather valuable feedback and iterate rapidly, leading to a more polished final product.

Architecture

Build distribution & playtesting

Meet with an AWS for Games specialist

Disclaimer

References to third-party services or organizations on this page do not imply an endorsement, sponsorship, or affiliation between HAQM or AWS and the third party. Guidance from AWS is a technical starting point, and you can customize your integration with third-party services when you deploy them.

The sample code; software libraries; command line tools; proofs of concept; templates; or other related technology (including any of the foregoing that are provided by our personnel) is provided to you as AWS Content under the AWS Customer Agreement, or the relevant written agreement between you and AWS (whichever applies). You should not use this AWS Content in your production accounts, or on production or other critical data. You are responsible for testing, securing, and optimizing the AWS Content, such as sample code, as appropriate for production grade use based on your specific quality control practices and standards. Deploying AWS Content may incur AWS charges for creating or using AWS chargeable resources, such as running HAQM EC2 instances or using HAQM S3 storage.