
Player Acquisition, Engagement, and Monetization
Merch2Player with HAQM Anywhere
Ready to turn epic gaming moments into real-world treasures? Merch2Player, powered by HAQM Anywhere and Unreal Engine, brings the thrill of physical rewards to your virtual adventures! Game developers, imagine letting players unlock actual merchandise through in-game heroics or purchase game-themed collectibles without leaving the action. This demo reveals how to seamlessly blend shopping with gameplay, transforming digital triumphs into tangible rewards fulfilled by HAQM. Built with Unreal Engine, HAQM Anywhere’s shopping APIs and AWS services, it’s your gateway to creating immersive experiences that leap from screen to reality!
Architecture
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Architecture Diagram 1
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Architecture Diagram 2
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Architecture Diagram 1
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Architecture Diagram 2
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Disclaimer
References to third-party services or organizations on this page do not imply an endorsement, sponsorship, or affiliation between HAQM or AWS and the third party. Guidance from AWS is a technical starting point, and you can customize your integration with third-party services when you deploy them.
The sample code; software libraries; command line tools; proofs of concept; templates; or other related technology (including any of the foregoing that are provided by our personnel) is provided to you as AWS Content under the AWS Customer Agreement, or the relevant written agreement between you and AWS (whichever applies). You should not use this AWS Content in your production accounts, or on production or other critical data. You are responsible for testing, securing, and optimizing the AWS Content, such as sample code, as appropriate for production grade use based on your specific quality control practices and standards. Deploying AWS Content may incur AWS charges for creating or using AWS chargeable resources, such as running HAQM EC2 instances or using HAQM S3 storage.