With HAQM GameLift Servers, you only pay for your usage of the HAQM GameLift Servers service. HAQM GameLift Servers charges for instances by duration of use and for bandwidth by quantity of data transferred.
HAQM GameLift Servers FleetIQ
The following tables display the hourly FleetIQ charges derived from Spot and On-Demand instance prices for each region and instance type (updated every 5 minutes).
With the HAQM GameLift Servers FleetIQ update, you can deploy instances into your account, and manage the instances via your own server management layer. Using HAQM GameLift Servers FleetIQ this way, you will see separate charges for the usage of AWS services such as EC2, EBS, and CloudWatch as well as a HAQM GameLift Servers FleetIQ charge in the HAQM GameLift Servers section of your bill. HAQM GameLift Servers FleetIQ hourly rates will vary based on OS, Instance Types, OD vs. Spot, and Regions.
With Spot instance types under HAQM GameLift Servers FleetIQ management, you pay the FleetIQ price derived from Spot instance price that’s in effect at the beginning of each instance-hour for your running instance. If Spot price changes after you launch the instance, the new price is charged against the instance usage for the subsequent hour. Spot instance prices are set by HAQM Web Services and adjust gradually based on long-term trends in supply and demand for Spot instance capacity, but never exceed On-Demand prices.
Linux pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.
Windows
Windows pricing is per instance-second consumed for each instance, from the time an instance is launched until it is terminated or stopped. While prices for Linux and Windows are listed on a per-hour basis, bills are calculated down to the second. There is a 1 minute minimum charge per instance.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.
*“Monthly w/ Autoscaling” is calculated using an average monthly usage of 365 hours per instance, which is based upon a typical player demand pattern for multiplayer games.
Except as otherwise noted, our prices are exclusive of applicable taxes and duties, including VAT and applicable sales tax. For customers with a Japanese billing address, use is subject to Japanese Consumption Tax. Learn more.